Log Entries
December, 2018
December 29, 2018
Had to redo most of the layout in this log page (not much of a difference, but a lot of code I had to repeatedly copy and paste manually) to make a small change. Decided that's insane so I've set up a script to compile my Neocities html files from templates, then upload.
Luckily Neocities comes with an API for uploading files and such, so it wasn't difficult (though the Python API is a bit old and I had to edit it locally to accept an API key.
Most of this just separates the header and footer and such into their own files until I upload so that editing is easier, but the Log page specifically is much easier for me to deal with now.
December 28, 2018
Added credit card payments, processed through Stripe, to the page for my webvr bot. Can now pay for banner space on the bot with either BTC or with credit card.
Also played with Blender 2.8 some more.
Soon.
December 26, 2018
Set up another Neocities page to experiment with neon colors. While I was working on it I decided to finish the website for my webvr bot (hosted on my own server so I can run python) -- give it some bitcoins and an image and it'll carry it through networked vr worlds. As far as I know no one else is doing this. Need to add ethereum options when I figure out how to accept payments with that...
December 24, 2018
Some messing around with pixelated textures and a gameboyesque palette. These (WIP) 8-bit looking city streets, currently, are made by duplicating a small section of street 3 times. Did more style-transferred photogrammetry yesterday, will eventually assemble another clusterfuck of style transferred geometry from various VR worlds.
Also obtained a fabulous sea lion poster by 7Hiki Kola on Redbubble . They're on my wall now.
December 21, 2018
Iteration on the WebVR city building. Most of this is now working -- need to update the coder graphics in edit mode.
Content streams in as you move around. Eventually I'll implement LOD, but for right now it's not really needed. While players can edit the world in the city view (other players on the network see those changes), it won't persist unless done by a player in their own edit mode space.
December 18, 2018
Playing with Blender 2.8 beta, made a basic scene based on the Imperial Dalek flag ship in Remembrance of the Daleks .
Also made some attempts at style transfer on a Pokkén Tournament model. Last year I applied a neon style to a screenshot from Pokkén of Braixen, and have been using it on and off for an avatar since.
This time I did the same effect but on the 3D model's textures using Agisoft PhotoScan and an addon Python script . Had to do a 1k texture and upscale them with waifu2x-caffe , but I really like how it turned out so far. I think I will try again with a 1.5k texture, then upscale it to 2k.
Seen below, the avatar from mid-2017 and two screenshots of the new model textures, as an avatar for JanusVR in a room with similar style (an old and bad attempt at style transfer on the models. From late 2016 I believe.)
December 16, 2018
Added a proper landing page to my Neocities site to explain what it is.
... And adding this log page as I type.
I briefly thought that a Nine Inch Nails album name might've been Murder Machine. Was actually kind of close.
December 15, 2018
Work project: building cities in networked VR with custom models (specifically server-side rejection of models that're too big or out of a user's bounds)
December 12, 2018
Began a project: Tumblr-To-Blogger Migration Utility , currently WIP. let the tumblrpocalypse commence.
Reworked my neocities site to sharpen front-end skills.